We want Zecha Tactics to look and feel like we’re actually playing inside some of our favorite mecha anime from the 80s and 90s. Cel-shading is a big part of this, but how we animate the mechs is another important factor. From the earliest phases of development, we’ve been iterating on the animation process for… Continue reading Making an impact with framerate modulation
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How to build a zecha: from concept art to 3D model
Ever wonder how a 2D concept illustration ends up as a fully rendered 3D character in a game? It’s definitely a team effort involving several different artists. Let’s take a look at the whole process from start to finish! Concept art The process begins with a 2D illustrator producing concept art with an initial character… Continue reading How to build a zecha: from concept art to 3D model
Developer Interview: Chachris Panjatevakupt, Senior Animator for Zecha Tactics
In this interview, Chachris Panjatevakupt, the Senior Animator for Zecha Tactics, goes into detail about the game animation and reveals what went into creating the Zecha Tactics teaser trailer. Can you tell us a little bit about who you are and what you do at Bit Egg? My name is Chachris Panjatevakupt. I’m Thai, and… Continue reading Developer Interview: Chachris Panjatevakupt, Senior Animator for Zecha Tactics
Introducing Shinya Mizuno
In designing Zecha Tactics, we sought inspiration from the past while also aiming to create an original game that looks new and unique. To achieve this, the visual designs of the mechs themselves would be our biggest and most important challenge. Franchises like Gundam and Battletech have long defined what mechs look like in animation… Continue reading Introducing Shinya Mizuno
Developer Interview: Richmond Lee, Art Director for Zecha Tactics Part II
In Part Two of this two-part interview, Richmond Lee, the Art Director for Zecha Tactics, goes into detail about mecha design as well as the tone and emotions he hopes to evoke in the Zecha Tactics world. If you missed the first part of the interview, be sure to check out the first part here.… Continue reading Developer Interview: Richmond Lee, Art Director for Zecha Tactics Part II
Developer Interview: Richmond Lee, Art Director for Zecha Tactics
In Part One of this two-part interview, we sit down with Richmond Lee, the Art Director for Zecha Tactics and CEO of Bit Egg Inc., to discuss the origins and art inspirations behind Zecha Tactics. Part Two of the interview is also available here. Can you tell us a little bit about yourself and Bit… Continue reading Developer Interview: Richmond Lee, Art Director for Zecha Tactics