We want Zecha Tactics to look and feel like we’re actually playing inside some of our favorite mecha anime from the 80s and 90s. Cel-shading is a big part of this, but how we animate the mechs is another important factor. From the earliest phases of development, we’ve been iterating on the animation process for… Continue reading Making an impact with framerate modulation
Author: root
How to build a zecha: from concept art to 3D model
Ever wonder how a 2D concept illustration ends up as a fully rendered 3D character in a game? It’s definitely a team effort involving several different artists. Let’s take a look at the whole process from start to finish! Concept art The process begins with a 2D illustrator producing concept art with an initial character… Continue reading How to build a zecha: from concept art to 3D model
Developer Interview: Chachris Panjatevakupt, Senior Animator for Zecha Tactics
In this interview, Chachris Panjatevakupt, the Senior Animator for Zecha Tactics, goes into detail about the game animation and reveals what went into creating the Zecha Tactics teaser trailer. Can you tell us a little bit about who you are and what you do at Bit Egg? My name is Chachris Panjatevakupt. I’m Thai, and… Continue reading Developer Interview: Chachris Panjatevakupt, Senior Animator for Zecha Tactics